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31-Jul-2017 17:40

FNIS animations can be used for all kind of simple animation tasks, (hopefully) including idle based combat overhauls like Oblivion's DR6 and CCAO.

However due to the lack of necessary behavior information they cannot be used for regular combat animations.(For more modding related information see FNIS 4.0 for Modders Documentation in the files section)_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ If you change Anim Object ('o' or 'b') animations, you should also change the corresponding Anim Objects in meshes/Anim Objects/FNIS_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Skyrim uses 2 gender specfic behavior files (defaultfemale.hkx, defaultmale.hkx) to list ALL animation files used in the game.

First, I don't support people that don't support Skyrim.

Because of the anti-modding structure of these behaviors, my mod will always be incompatible to all other mods which modify these files as well.

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This is just a preliminary description, I'll be sure to add more later.

Just looking to meet open minded people, and have some fun along the way.

Browse files Categories New today New recently Latest files Top files Tag search Files of the month Files without tags Add a file Manage your files Manage files you have access to Tracking centre Download history Note: FNIS 6.3 XXL will run slower on PCs with little memory. And second, I don't waste my time chasing down problems which only occur with illegal installations.___________________________________________________________________________________ by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells.

It is also likely, that using mods with a total of more than 8000 animations will increase the likelyhood of load CTD. Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in some adult type animation mods. To hook these new behavior files into the sytem, it is necessary to modify 4 original behaviors (0_master.hkx, defaultmale.hkx, defaultfemale.hkx, mt_behavior.hkx) for characters, and similar files for each creature for which an FNIS dependent mod not an Escort Agency, nor do we negotiate any bookings.